Info
Project TitleAura
Project TypeGame
EngineUE 5.3.2
Version ControlDiversion VC
Repositoryrequest read-only access

Info

Aura is a top-down action RPG built with C++ in UE5, designed to learn some of the engine’s more complex systems such as GAS, Replication, AI (BT/EQS), and UI architecture (MVC/MVVM).

When I graduated from Southern New Hampshire University with a degree in Game Programming and Development, I knew I was far from done learning Gameplay Programming.

That’s not to say I knew nothing—far from it. I’d just spent 3 years developing in Unreal Engine and already had a solid foundation in C++. However, one of the downsides of a game programming–focused degree is that the curriculum will never really keep pace with the industry. Even if it somehow could, there just aren’t enough teaching hours to learn every system that employers want to see on your resume (even for supposedly “entry-level” jobs… sigh).

Which is why I enrolled in an Udemy course to help myself learn Unreal Engine’s Gameplay Ability System (GAS) immediately upon graduating from university. And boy—am I glad that I did because this course has taught me about so much more than just GAS. I now understand the difference between dedicated and listen servers and can implement UI using both MVC and MVVM.

I’m still taking the course, so Aura posts will document what I learn as I go along—the wins and any weirdness that pops up—but I already have ideas to improve and tweak the system after I’m finished, so I don’t anticipate I’ll ever be fully done with this project.

Roadmap

Timeline

gantt
    dateFormat  MM-DD-YYYY
    axisFormat  %b
    tickInterval 1month

    section Core Systems
	Project Setup                  :done,     proj,         02-25-2025, 1d
    GAS Setup                      :done,     gas,          02-25-2025, 02-28-2025
    Attribute HUD + Tags           :done,     attributes,   03-02-2025, 03-07-2025
    Cooldowns & Costs              :done,     cooldowns,    05-27-2025, 05-30-2025

    section Abilities
    Basic Projectile               :done,     proj,         04-12-2025, 04-17-2025
	Projectile Spread              :          spread,       after stun, 5d
	Passive                        :          passives,     after spread, 5d
    AoE                            :          aoe,          after passives, 5d
    Summoning                      :          summon,       after passives, 5d
	EXPLOSIONS                     :          boom,         after summon, 5d
        
    section Enemies
    Basic AI + EQS                 :done,     ai,           05-06-2025, 05-24-2025
    Archetypes & Minions           :done,     archetypes,   05-08-2025, 05-25-2025
    Stun + Death Impulse FX        :          stun,         after debuffs, 3d

    section Spell System
    XP & Leveling                  :done,     spellsys,     05-30-2025, 06-07-2025
    Spell Menu + Equip             :done,     menu,         after spellui, 5d
    Debuffs                        :active,   debuffs,      after menu, 4d

    section UI/UX
    Attribute Menu                 :done,     uimenu,       03-19-2025, 04-06-2025
    Spell Menu UI                  :done,     spellui,      06-10-2025, 07-15-2025
    Main Menu, Save, Checkpoints   :          mainui,       after boom, 10d
    Map Features                   :          map,          after mainui, 5d
    Finish Course                  :milestone,fin,          after map, 1d

    section Post-Course Cleanup
    Refactor DamageText Colors     :          refactor1,    after map, 5d
    Hit Message Fix                :          refactor2,    after map, 5d
    Auto Attribute Info Parse      :          refactor3,    after map, 5d
    Post to Portfolio              :milestone,post,         after refactor3, 1d